Header Image Motion Graphics

Demo Reel

Projects

T1 Timestream

An interactive exploration of Vancouver’s heritage created for the Port of Vancouver’s Terminal 1 that highlights stories found along the Rotary Walk at Vancouver, WA’s Waterfront

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Early Stages

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Initially, we had a small grasp on what we wanted this project to look like, both visually and systematically. To help, I created many different iterations of models to showcase possible styles that could be imported into software for testing. I created high poly and low poly models to see what level of detail we could get away with in unity without causing issues, and I made multiple different textures that were reviewed by groups of people to develop the visual style of our project.

Early Stage Early Stage Early Stage

After looking over the models and textures I created, it was decided that we wanted to go will a low poly cell shaded style for all the 3D models. Within the group of motion graphic designers I was working with, I was given multiple different models created by others that I was to import into Unity and texture with a free pack known as Toon Shader. This resulted in 9 complete models, 1 of which was created by me, and all which were textured by me.

Potion Punk Brewery

A point and click style game involving creating potions for customers through different ingredient combinations.

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Process

Early Stage Early Stage Early Stage
Early Stage Early Stage Early Stage
Early Stage Early Stage Early Stage

Players were to interact with various 3D ingredients which I was tasked to model a selected few of. Provided with concept art, I modeled, textured, and imported into unity my assigned ingredients.

Early Stage Early Stage

This project provided a fun challenge of ensuring that the ingredients were recognizable when compared to their 2D counterpart, as players would be using a 2D recipe book with illustrations to guide them.